62 cards found.

Ghost Ship

Creature Spirit   2 / 4   {2}{U}{U} (4)

Flying
{U}{U}{U}: Regenerate Ghost Ship.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Ghost Town

Land (0)

{t}: Add {C}.
{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
"The air here smells like a grave."
—Crovax



Color Identity:
Printings:
Tempest (Uncommon)

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Giant Shark

Creature Shark   4 / 4   {5}{U} (6)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.



Color Identity: U,Blue
Printings:
The Dark (Common)

Foreign Names:

Formats:

Goblin Flotilla

Creature Goblin   2 / 2   {2}{R} (3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Fallen Empires (Rare)

Foreign Names:

Formats:

Goblins of the Flarg

Creature Goblin Warrior   1 / 1   {R} (1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.



Color Identity: R,Red
Printings:
The Dark (Common)

Foreign Names:

Formats:

Grimclaw Bats

Creature Bat   1 / 1   {1}{B} (2)

Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Even on a world of metal, there are those who thirst for blood.



Color Identity: B,Black
Printings:
Darksteel (Common)

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Icatian Town

Sorcery {5}{W} (6)

Create four 1/1 white Citizen creature tokens.



Color Identity: W,White
Printings:
Pro Tour Collector Set (Rare)
Pro Tour Collector Set (Rare)

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Iron Maiden

Artifact {3} (3)

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
The maiden is a jealous lover.



Color Identity:
Printings:
Urza's Legacy (Rare)

Foreign Names:

Formats:


Lat-Nam's Legacy

Instant {1}{U} (2)

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." —Gerda Äagesdotter, Archmage of the Unseen



Color Identity: U,Blue
Printings:
Alliances (Common)
Alliances (Common)

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Lava Burst

Sorcery {X}{R} (1)

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
"Overkill? This isn't a game of Kick-the-Ouphe!"
—Jaya Ballard, Task Mage



Color Identity: R,Red
Printings:
Ice Age (Common)

Foreign Names:

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Lava Zombie

Creature Zombie   4 / 3   {1}{B}{R} (3)

When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.



Color Identity: B,R,Black,Red
Printings:
Planeshift (Common)

Foreign Names:

Formats:

Merchant Ship

Creature Human   {U} (1)

Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Arabian Nights (Uncommon)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. Sam Burley


Color Identity: Red
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Mountain Stronghold

Land (0)

Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)



Color Identity:
Printings:
Legends (Uncommon)

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Obelisk of Undoing

Artifact {1} (1)

{6}, {t}: Return target permanent you both own and control to your hand.
The Battle of Tomakul taught Urza not to rely on fickle reinforcements.



Color Identity:
Printings:
Fifth Edition (Rare)

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Pirate Ship

Creature Human Pirate   4 / 3   {4}{U} (5)

Pirate Ship can't attack unless defending player controls an Island.
{t}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.



Color Identity: U,Blue

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Korean

Formats:


Reef Pirates

Creature Zombie Pirate   2 / 2   {1}{U}{U} (3)

Whenever Reef Pirates deals damage to an opponent, that player mills a card.
"Zeki sails with a dead crew not out of villainy, but pragmatism."
—Baron Sengir



Color Identity: U,Blue
Printings:
Homelands (Common)
Homelands (Common)

Foreign Names:

Formats:

No results found.
Bummer

62 cards found.